[TABLE="class: tborder, width: 90%, align: center"]
<tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For:
Creating a Thread
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perthread"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per thread creation. Forum options can multiply this value.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perthread]" id="it_setting[ucash_perthread]_3" value="20" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Posting a Reply
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perreply"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per reply. Forum options can multiply this value.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreply]" id="it_setting[ucash_perreply]_4" value="10" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bonus BamaBucks Per Character
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perpostcharacter"> [TR]
[TD="class: alt1"]When making a post, this will give a user an amount of BamaBucks per character in their message. The total is then added to the base BamaBucks per thread/reply before being multiplied by the forum specific option of that type.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perpostcharacter]" id="it_setting[ucash_perpostcharacter]_5" value="0.01" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Thread View
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perview"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive when a thread they create is viewed by somebody else. Forum options can multiply this value. Hint: Setting this to 0 will disable this option if you are concerned about performance.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perview]" id="it_setting[ucash_perview]_6" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Registering
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_newuserpoints"> [TR]
[TD="class: alt1"]This amount of BamaBucks is given to a new user upon registration. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_newuserpoints]" id="it_setting[ucash_newuserpoints]_7" value="1000" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Referring a Member
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perreferral"> [TR]
[TD="class: alt1"]This is the amount of BamaBucks a user will receive when a new user registers with them as the referring member. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreferral]" id="it_setting[ucash_perreferral]_8" value="1000" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Posts Needed By New Members
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_newmemberposts"> [TR]
[TD="class: alt1"]This is the amount of posts that a member needs to make before the referring user and themselves are credited with BamaBucks for that registration. Only posts that normally count towards a user's post count will count for this. If this is enabled, anyone who reaches this amount of posts will instantly be credited registration/referral BamaBucks. Be careful when modifying this option or a user's post count.
Setting this to 0 will disable this option and instead run the point increase instantly when a registration is made.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_newmemberposts]" id="it_setting[ucash_newmemberposts]_9" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Good Reputation Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_pergoodrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will receive when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_pergoodrep]" id="it_setting[ucash_pergoodrep]_10" value="10" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Good Reputation: Multiply By Amount Of Rep?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_goodrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user receives. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_1_setting[ucash_goodrepmultiply]_11" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_0_setting[ucash_goodrepmultiply]_11" value="0" tabindex="1" checked="checked" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Bad Reputation Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perbadrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
Note: In either case, the value of BamaBucks is multiplied by a negative number (-1 if rep multiplication is disabled), so a positive value will result in point deduction and a negative value will result in point addition.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perbadrep]" id="it_setting[ucash_perbadrep]_12" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bad Reputation: Multiply By Amount Of Rep?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_badrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user loses. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_1_setting[ucash_badrepmultiply]_13" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_0_setting[ucash_badrepmultiply]_13" value="0" tabindex="1" checked="checked" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Infraction Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perinfraction"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given an infraction. This can either be a static amount or multiplied by the infraction BamaBucks given, as toggled below.
Note: This is multiplied by -1 when an infraction is added, so a positive value will result in point deduction and a negative value will result in point addition.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perinfraction]" id="it_setting[ucash_perinfraction]_14" value="50" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Multiply By Infaction BamaBucks?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_infractionmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of infraction BamaBucks a user receives. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_1_setting[ucash_infractionmultiply]_15" value="1" tabindex="1" checked="checked" type="radio">Yes</label> <label for="rb_0_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_0_setting[ucash_infractionmultiply]_15" value="0" tabindex="1" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Warning Multiplier
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_infractionwarning"> [TR]
[TD="class: alt1"]This value will be multiplied by the uCash BamaBucks value of an infraction in the event the infraction is only a warning. Since a warning is a 0 point infraction, the above multiplier can not be used. Set this to 1 to use the base value above, 0 to disable uCash deductions due to warnings, or any other value.
[/TD]
[/TR]
</tbody>[/TABLE]
<tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For:
Creating a Thread
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perthread"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per thread creation. Forum options can multiply this value.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perthread]" id="it_setting[ucash_perthread]_3" value="20" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Posting a Reply
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perreply"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per reply. Forum options can multiply this value.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreply]" id="it_setting[ucash_perreply]_4" value="10" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bonus BamaBucks Per Character
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perpostcharacter"> [TR]
[TD="class: alt1"]When making a post, this will give a user an amount of BamaBucks per character in their message. The total is then added to the base BamaBucks per thread/reply before being multiplied by the forum specific option of that type.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perpostcharacter]" id="it_setting[ucash_perpostcharacter]_5" value="0.01" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Thread View
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perview"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive when a thread they create is viewed by somebody else. Forum options can multiply this value. Hint: Setting this to 0 will disable this option if you are concerned about performance.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perview]" id="it_setting[ucash_perview]_6" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Registering
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_newuserpoints"> [TR]
[TD="class: alt1"]This amount of BamaBucks is given to a new user upon registration. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_newuserpoints]" id="it_setting[ucash_newuserpoints]_7" value="1000" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Referring a Member
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perreferral"> [TR]
[TD="class: alt1"]This is the amount of BamaBucks a user will receive when a new user registers with them as the referring member. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreferral]" id="it_setting[ucash_perreferral]_8" value="1000" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Posts Needed By New Members
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_newmemberposts"> [TR]
[TD="class: alt1"]This is the amount of posts that a member needs to make before the referring user and themselves are credited with BamaBucks for that registration. Only posts that normally count towards a user's post count will count for this. If this is enabled, anyone who reaches this amount of posts will instantly be credited registration/referral BamaBucks. Be careful when modifying this option or a user's post count.
Setting this to 0 will disable this option and instead run the point increase instantly when a registration is made.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_newmemberposts]" id="it_setting[ucash_newmemberposts]_9" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Good Reputation Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_pergoodrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will receive when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_pergoodrep]" id="it_setting[ucash_pergoodrep]_10" value="10" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Good Reputation: Multiply By Amount Of Rep?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_goodrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user receives. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_1_setting[ucash_goodrepmultiply]_11" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_0_setting[ucash_goodrepmultiply]_11" value="0" tabindex="1" checked="checked" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Bad Reputation Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perbadrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
Note: In either case, the value of BamaBucks is multiplied by a negative number (-1 if rep multiplication is disabled), so a positive value will result in point deduction and a negative value will result in point addition.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perbadrep]" id="it_setting[ucash_perbadrep]_12" value="5" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bad Reputation: Multiply By Amount Of Rep?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_badrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user loses. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_1_setting[ucash_badrepmultiply]_13" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_0_setting[ucash_badrepmultiply]_13" value="0" tabindex="1" checked="checked" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Infraction Received
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_perinfraction"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given an infraction. This can either be a static amount or multiplied by the infraction BamaBucks given, as toggled below.
Note: This is multiplied by -1 when an infraction is added, so a positive value will result in point deduction and a negative value will result in point addition.
[/TD]
[TD="class: alt1"]<input class="bginput" name="setting[ucash_perinfraction]" id="it_setting[ucash_perinfraction]_14" value="50" size="40" dir="ltr" tabindex="1" type="text">
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Multiply By Infaction BamaBucks?
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_infractionmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of infraction BamaBucks a user receives. Otherwise, it just uses the base number above.
[/TD]
[TD="class: alt1"] <label for="rb_1_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_1_setting[ucash_infractionmultiply]_15" value="1" tabindex="1" checked="checked" type="radio">Yes</label> <label for="rb_0_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_0_setting[ucash_infractionmultiply]_15" value="0" tabindex="1" type="radio">No</label>
[/TD]
[/TR]
</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Warning Multiplier
[/TD]
[/TR]
</tbody><tbody id="tbody_ucash_infractionwarning"> [TR]
[TD="class: alt1"]This value will be multiplied by the uCash BamaBucks value of an infraction in the event the infraction is only a warning. Since a warning is a 0 point infraction, the above multiplier can not be used. Set this to 1 to use the base value above, 0 to disable uCash deductions due to warnings, or any other value.
[/TD]
[/TR]
</tbody>[/TABLE]