šŸˆ Activity based BamaBucks totals thread: IE: This action pays this amount (and call this your "how mu

TerryP

Successfully wasting your time since...
Staff
[TABLE="class: tborder, width: 90%, align: center"]
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[TD="class: optiontitle, colspan: 2"]BamaBucks For:

Creating a Thread

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</tbody><tbody id="tbody_ucash_perthread"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per thread creation. Forum options can multiply this value.

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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perthread]" id="it_setting[ucash_perthread]_3" value="20" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Posting a Reply
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</tbody><tbody id="tbody_ucash_perreply"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive per reply. Forum options can multiply this value.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreply]" id="it_setting[ucash_perreply]_4" value="10" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bonus BamaBucks Per Character
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</tbody><tbody id="tbody_ucash_perpostcharacter"> [TR]
[TD="class: alt1"]When making a post, this will give a user an amount of BamaBucks per character in their message. The total is then added to the base BamaBucks per thread/reply before being multiplied by the forum specific option of that type.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perpostcharacter]" id="it_setting[ucash_perpostcharacter]_5" value="0.01" size="40" dir="ltr" tabindex="1" type="text">
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[TD="class: optiontitle, colspan: 2"]BamaBucks For: Thread View
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</tbody><tbody id="tbody_ucash_perview"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks that a user will receive when a thread they create is viewed by somebody else. Forum options can multiply this value. Hint: Setting this to 0 will disable this option if you are concerned about performance.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perview]" id="it_setting[ucash_perview]_6" value="5" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Registering
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</tbody><tbody id="tbody_ucash_newuserpoints"> [TR]
[TD="class: alt1"]This amount of BamaBucks is given to a new user upon registration. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_newuserpoints]" id="it_setting[ucash_newuserpoints]_7" value="1000" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Referring a Member
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</tbody><tbody id="tbody_ucash_perreferral"> [TR]
[TD="class: alt1"]This is the amount of BamaBucks a user will receive when a new user registers with them as the referring member. This can be set to only be granted when the new user makes a certain amount of posts (that count towards post counts normally), definable below.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perreferral]" id="it_setting[ucash_perreferral]_8" value="1000" size="40" dir="ltr" tabindex="1" type="text">
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[TD="class: optiontitle, colspan: 2"]Posts Needed By New Members
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</tbody><tbody id="tbody_ucash_newmemberposts"> [TR]
[TD="class: alt1"]This is the amount of posts that a member needs to make before the referring user and themselves are credited with BamaBucks for that registration. Only posts that normally count towards a user's post count will count for this. If this is enabled, anyone who reaches this amount of posts will instantly be credited registration/referral BamaBucks. Be careful when modifying this option or a user's post count.

Setting this to 0 will disable this option and instead run the point increase instantly when a registration is made.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_newmemberposts]" id="it_setting[ucash_newmemberposts]_9" value="5" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Good Reputation Received
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</tbody><tbody id="tbody_ucash_pergoodrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will receive when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_pergoodrep]" id="it_setting[ucash_pergoodrep]_10" value="10" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Good Reputation: Multiply By Amount Of Rep?
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</tbody><tbody id="tbody_ucash_goodrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user receives. Otherwise, it just uses the base number above.
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[TD="class: alt1"] <label for="rb_1_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_1_setting[ucash_goodrepmultiply]_11" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_goodrepmultiply]_11"><input name="setting[ucash_goodrepmultiply]" id="rb_0_setting[ucash_goodrepmultiply]_11" value="0" tabindex="1" checked="checked" type="radio">No</label>
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Bad Reputation Received
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</tbody><tbody id="tbody_ucash_perbadrep"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given positive reputation. This can either be a static amount or multiplied by the amount of reputation given, as toggled below.
Note: In either case, the value of BamaBucks is multiplied by a negative number (-1 if rep multiplication is disabled), so a positive value will result in point deduction and a negative value will result in point addition.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perbadrep]" id="it_setting[ucash_perbadrep]_12" value="5" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Bad Reputation: Multiply By Amount Of Rep?
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</tbody><tbody id="tbody_ucash_badrepmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of reputation a user loses. Otherwise, it just uses the base number above.
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[TD="class: alt1"] <label for="rb_1_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_1_setting[ucash_badrepmultiply]_13" value="1" tabindex="1" type="radio">Yes</label> <label for="rb_0_setting[ucash_badrepmultiply]_13"><input name="setting[ucash_badrepmultiply]" id="rb_0_setting[ucash_badrepmultiply]_13" value="0" tabindex="1" checked="checked" type="radio">No</label>
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]BamaBucks For: Infraction Received
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</tbody><tbody id="tbody_ucash_perinfraction"> [TR]
[TD="class: alt1"]This is the base amount of BamaBucks a user will lose when they are given an infraction. This can either be a static amount or multiplied by the infraction BamaBucks given, as toggled below.
Note: This is multiplied by -1 when an infraction is added, so a positive value will result in point deduction and a negative value will result in point addition.
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[TD="class: alt1"]<input class="bginput" name="setting[ucash_perinfraction]" id="it_setting[ucash_perinfraction]_14" value="50" size="40" dir="ltr" tabindex="1" type="text">
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Multiply By Infaction BamaBucks?
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</tbody><tbody id="tbody_ucash_infractionmultiply"> [TR]
[TD="class: alt1"]If this is set to 'yes', it will multiply the value above with the amount of infraction BamaBucks a user receives. Otherwise, it just uses the base number above.
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[TD="class: alt1"] <label for="rb_1_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_1_setting[ucash_infractionmultiply]_15" value="1" tabindex="1" checked="checked" type="radio">Yes</label> <label for="rb_0_setting[ucash_infractionmultiply]_15"><input name="setting[ucash_infractionmultiply]" id="rb_0_setting[ucash_infractionmultiply]_15" value="0" tabindex="1" type="radio">No</label>
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</tbody> <tbody>[TR]
[TD="class: optiontitle, colspan: 2"]Infractions: Warning Multiplier
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</tbody><tbody id="tbody_ucash_infractionwarning"> [TR]
[TD="class: alt1"]This value will be multiplied by the uCash BamaBucks value of an infraction in the event the infraction is only a warning. Since a warning is a 0 point infraction, the above multiplier can not be used. Set this to 1 to use the base value above, 0 to disable uCash deductions due to warnings, or any other value.
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Other topics:

If your total drops below 100 the next time a new event is added your "account" will be bumped up to at least that amount. There is no "charge" on that feature.

However, if you do want to increase your totals for a weekend there is a loan system in place.

There is no vig.
 
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